![]() Wednesday by clocking in at 4:54 and 948ms in the 'Any' category, beating the previous world record by. Every level features at least one frame-perfect, pixel-perfect trick, and Niftski hit each one in succession, on top of perfect general movement through everything between. Twitch streamer Niftski accomplished a seemingly perfect run of Super Mario Bros. That only covers the key moments of the run. the fastest with speedrunner Darbian rescuing Princess Toadstool in a scant four minutes 57 seconds and 627. Niftski made use of a frame-perfect wall jump and an incredibly difficult fast acceleration before the second wrong warp to get a low enough time for 4:54. A new world record has been set for blazing through the original Super Mario Bros. ![]() Timing ends on the frame that Bowser’s axe is grabbed, not the framerule that it is grabbed, so every frame counts on 8-4.8-2 includes the infamous “Bullet Bill Glitch” to trick the level into ending two framerules early another frame-perfect trick, as well as the “TAS 8-2” setup, which involves getting to the end of the level at such a pace that was only recently determined to be humanly possible thanks to new setups.Doing this, plus the flagpole glitch at the end, allows him to catch the earliest possible framerule with zero frames to spare. As of 20 June 2023, the world record for Super Mario Odysseys Any category is held by Tyron18 with a time of 5 minutes, 40 seconds. These are all frame-perfect inputs that allow Mario to reach running speed quicker and must be started on the first frame possible, with no cue as to when that first level frame is coming. Niftski had to hit left on the first frame of the level, then jump and hit right on the third frame, and release jump on the fourth frame. 8-1 features what is known as a fast acceleration on the first frame of the level. 9 Eric Diaz Apat 5:10 PM 2 min read For two whole years, four minutes and 55 seconds ranked as the fastest that anyone could beat the original Super Mario Bros.The first is used to access the warp zone quicker, while the latter is used to push Mario further to the right side of the screen, a requirement for the first “wrong warp” glitch. 1-2 and 4-2 both include frame-perfect wall clips. The tool-assisted SMB record is 4:54:265, which shows human players are still a little over half a second behind. Any in 22:15.
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